Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. Most status magic also has its hit rate influenced by the magic stat: A party member's Magic is determined as follows: in which Magic Bonus is increased by any equipment that boosts Strength that was equipped on level up (if equipment gives 3 extra Magic, then 3 will be added to the Magic Bonus on level up) and automatically by 3 each level.[1]. The Attack stat determines (along with Level and Strength) the amount of damage dealt with physical damage. Stats can also be permanently boosted by devouring certain high-level enemies. Zack also gains minor stat boosts himself by leveling up. This does not stack with the guaranteed stat bonuses from above. An easy way to attain permanently high stats is to stay on a low level until acquiring the GF Cactuar, as it has every stat boost ability. Final Fantasy IX-0: Alexander Edition (also known as Final Fantasy IX Type-0) is a non-profit fan-made game for Final Fantasy IX PC release developed by Team Zodiac. The Strength stat determines (along with Attack and Level) the damage dealt by a physical attack, referring to either a normal attack and most characters' special abilities. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. Stats applies to both party members and enemies. Ingredients for Str Up, Vit Up, and HP Up can be farmed much more efficiently near the end of the game by repeatedly modding rare cards and winning them back from members of the Card Club on the Ragnarok. Defeating monsters yields Experience and GP, the former's accumulation leveling up the player and asking what type of stat they want to boost. The variable stat growth bugs him: he doesn't like leveling up knowing he'll have lower stats for it. A character gains a bonus to Defense equal to 1/2 of his Vitality. I am aware of an algorithm which determines character stat growth, I do not know it very well, but I have heard the booster levels characters in such a way that they do not receive optimal stat growth… Stat growth refers to the permanent improvement of the stats of the player characters. This explains why, for example, Freya's max HP on player A's save file can be lower than Freya's max HP on player B's save file, even if Freya is at the same level on both. These bonuses do not stack, and the highest acquired bonus will be applied. Characters earn Crystogen Points (CP) to spend on the Crystarium to gain permanent stat boosts in HP, Strength, and Magic power. The best stat-boosting equipment can be purchased on disc 3 and 4 in shops, the Treno Auction House, found in chocographs, and in some treasures on disc 3 and 4. The Spirit stat affects various chances of a character's abilities. The following is a list of stats in Final Fantasy IX. It removes the forced exp battle so a true lvl 1 game can be made. [8] [9] For example, Vivi is designated as a black mage and is the only character who can use black magic, and Steiner is a knight and is the … Hence, if for example, one save file has Zidane equip nothing from 1 to 99, and another has just the Bone Wrist equipped, the Zidane with the Bone Wrist equipped will have 3 more Strength by level 99 (1 StrBonus x 98 level ups / 32 = 3.0625.). Small spheres in the same positions give similar stat bonuses on each playthrough, while the large are role-sensitive. To attain the highest possible bonus in all stats, a character would have to master Gladiator or Monk for Strength, Thief for Agility, Monk for Stamina, and Oracle for Magic. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. 1 List of stats 1.1 Level 1.2 HP 1.3 MP 1.4 Speed 1.5 Strength 1.6 Magic 1.7 Spirit 1.8 Attack 1.9 Defense 1.10 … A character gains a bonus to Attack Multiplier equal to 1/16 of his Agility. Is the stat growth random per level or is it predetermined per class? He has a 1 in 8 chance of gaining a point in Agility as well. With these figures in mind, ratings can be assigned to each attribute. He also has a 1 in 8 chance of gaining a point in Intelligence, Stamina, etc. Every character has their unique pre-programmed stat growth. Once it reaches zero, a character is KO'd. The HP stat shows how much health a character has left. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. 5. FINAL FANTASY IX. This is because the higher the initial levels for Freya, Quina, Eiko, and Amarant when they join the party, the more stat penalties they suffer. The following method requires Doomtrain, Eden and Tonberry. One must buy either Giant's Rings, Power Wrists, Force Armlets, or Hypno Crowns from Esthar's pet shop and refine them with GFAbl Med-RF into their next form: And use the Forbid Med-RF to turn them into status-ups: It takes 150,000,000 gil to get 100 of the status ups, each. Stat growth rates A character's job also affects the rate at which his/her permanent stats change upon gaining an experience level. 4. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. For both forks and hammers, the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.[2]. The stats that increase by leveling are as follows: The StatBonus values start at 0. Upon gaining specific levels, a character will always gain a specific stat. While these bonuses don't "grow" mastering a job would transfer the bonuses to the Freelancer and Mime, but none of the penalties. Enhancers are also rewards for some tasks and the superboss Nox Suzaku yields them. The player can permanently boost the Materia's stats through Materia Fusion. However FF9 is full of missables, especially the Excalibur II, and that combined with the fact that the game punishes you for leveling early as you miss out on stat growth from items has made me reconsider purchasing it. The maximum stats attainable only by fully advancing through Crystaria for each character are: Each role can now attain level 99 and the Crystaria for Serah and Noel have twenty-two stages at each a bonus is selected. To get Vitality, one can refine Vit Ups by buying Vit-J Scrolls and using the GFAbl Med-RF to refine 10 into 1 Orihalcon and refine 10 of those into an Adamantine, then use Forbid Med-RF to turn 5 of those into 1 Vit Up. It includes updated gameplay mechanics, graphics and proper translation and overall gameplay balancing. This is generally believed to be a … It also plays an important role in many Blu Mag spells. Every 16 levels gained adds +1 to a character's Attack Multiplier. Lock spheres can be opened with key spheres that match the level of the lock. For example, Cloud’s initial weapon, the Buster Sword, offers “Normal Growth”. Once a party member gains enough experience, they will level up. Character's stats increase through leveling up or by buying increases (eg: Hp Up, Atk Up) from moogles. In addition to stats increasing as a character levels up, there are several items which, when used, permanently increase a given stat by one point. … Stamina betters a character's chance to evade status attacks, but a Ribbon would guarantee it. HP caps at 9999. Items that give permanent boosts are rare. beege_man 11 years ago #2. A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. Some examples are the Black Belt, Dark Matter, Magic Racket, Pearl Rouge, Ribbon, Genji Armor, Venetia Shield, and N-Kai Armlet. Mastering a Black Mage would grant Freelancer and Mime the aforementioned +31 to Magic, but if the character then mastered Oracle it would be replaced by the Oracle's +36 to Magic. Final Fantasy IX deviates from the style of customisable characters featured in the last two games by reviving the character class concept, which designates a character to a certain role in battle. Have a high Evasion-% (via light armor, shields, weapons, Agility). Higher Spirit improves the chances to Steal, Counter and deal critical damage. While all jobs will grow all stats, some jobs grow certain stats faster and slower. A character like Cloud is designed to be an all-around good character with high stat growth in all his stats, whereas Aeris gains big boost in her Magic when leveling up, but has little Strength, and Barret has high Vitality but less Dexterity. Unarmed awards 11 points per use, while Fire awards 3 points. Every 32 job levels gained adds +1 to a character's Magic Multiplier. His magic defense doesn't go up as fast. It features a chapter bridging the gap between Final Fantasy IX: Ascension. Later in the game, the player can go on other characters' paths and increase in the stat that they mostly specialize in. For those interested in maximizing stats, it's recommended to keep the party's level as low as possible, and then start to level up with stat-boosting equipment at the end of the game. Cure gets 2 points with every use. It removes the forced exp battle so a true lvl 1 game can be made. Strength, Agility, Vitality, Intellect, Mind and MP are determined by a character's current level and job. Some Guardian Forces have abilities that grant a permanent level up bonus upon the character who equips them. All stats, except for Spd, rise when the player levels up, by an amount predetermined by the following formula: ((growth*4)+9)/10. Different attacks get different amounts of points. Some levels are designated to have a "Strong" HP increase of 20–25 as well to the HP bonus, and are not obtained at random. Every 4 job levels gained adds +1% to a character's Accuracy. Final Fantasy IX Perfect Stats Calculator. Although individual stat boosts gained by a level up are randomized, they are fixed in a way that the player can never stray too far from the intended average. Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. A character gains a bonus to Defense Multiplier equal to 1/16 of his Agility, or half that if he is not using a shield. The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities. Spirit affects magic defense. Only a certain amount of each increase can be bought and they are very expensive. There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. A character gains a bonus to Accuracy equal to 1/4 of his Agility. Speed and Spirit max at 50, while Strength and Magic max at 99. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. When calculating the HP growth and MP growth of each characters, the following HPMod and MPMod tables are called upon for determining the values at specific levels:[1]. The Speed stat determines the "length" of the Active Time Battle gauge of a unit fills up. Each character has a hard-coded set of "base" values that determine his/her initial stats at level 1: In The Zodiac Age versions the player can choose two boards for each character. Gelnika is notable as a location where every monster can be morphed into a Source. Since Mimes are hard to level as, using Knights or Dragoons instead is common. Although some stats are increased through fixed formulas, the majority of stats for characters are class-dependent. Stamina. If that character levels while it is equipped, that character will gain 1 StrBonus when he levels up. Materials are further divided into Biological which are used by Feral Creatures and Mechanical, which are used to develop mechanical monsters. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. For player perspective, B ratings are rare, and A more so. The human and mutant classes produce the highest HP by far because of how the other classes have fix base stats. Serah has the superior Magic growth and Noel has the superior HP and Strength growth. 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